[newsimage]http://static.rankone.nl/images_posts/2010/07/1ifuEZ.jpg[/newsimage]The PS3 is capable of running 1080p, but developers shouldn’t be writing stereoscopic 3D games to push those limits, according to Sony Read the full article here: [http://www.myce.com/news/sony-720p-max-resolution-for-3d-ps3-games-32109/](http://www.myce.com/news/sony-720p-max-resolution-for-3d-ps3-games-32109/) Please note that the reactions from the complete site will be synched below.
For all the XBOX fanboys …
"It’s simply the case that the new stereo 3D support built into the HDMI 1.4 spec is specifically designed for Blu-Ray movie playback at a movie standard of 24 frames per second, making the full HD mode a poor fit for gaming. In a world where games are created to run either at 30 or 60 frames per second, dropping down to 24FPS means a jerkier image and a more muted response from the controls.
“There’s certainly no lack of support from the PS3 itself either, as even in the current 3.40 firmware - which doesn’t support Blu-Ray 3D movies - the mode is clearly recognised and available for use by the console.”
It’s not a hardware limitation, or a processing limitation. HDMI has the limitation.
“Sure, 1080p30 can be played back with much aplomb on both Xbox 360 and PS3, but all my previous efforts in getting demanding video working at full fat 1080p60 have failed miserably, with only mediocre 1440Ã—1080 performance possible via the Xbox 360â€™s dashboard WMV player.”
Considering consumer demand for 3D in the home is practically ZERO, this is a non-story.
Who cares ?
Call me anal, but here are some of the problems with this article that make me want to scream:
- "1080p runs at a resolution of 1920 x 1020 and renders 2.1 million pixels."
No: 1920 x 1080 (hence 1080p!), and precisely 2.0736 million pixels (rounding is fine if trying to make your writing more concise, but…)
- "Comparatively, 720p runs at 1280 x 720 lines of resolution and only has to render 922,000 pixels."
No: 921,600 pixels–if you’re going to show enough digits to give full accuracy, don’t round! Both the above two errors were simply copied and pasted from the linked PC World article (as was the misspelling of the video “scaler” as “scalar”)–a few seconds with a calculator and/or proofreading will show the obvious problems here.
- The external links all seem to work, whereas the one internal “we reported” link gives a 404!
This type of copy-and-paste reporting where the errors of other lazy reporters who won’t proofread are propagated to yet another group of readers is maddening.