I expect the market to be split economically. Large publishers can afford commercial engine and console licensing costs, large back-end infrastructures for multi-player support, have enough volume to attract product placement and other advertisement revenue, DRM, and can absorb piracy losses when the DRM is broken. Small independent firms will rely on niche products with faithful (i.e. paying) customers, low-cost and cross-platform engines, PC and open-hardware systems that don’t have large license costs, and incrementally deployable products like MMORPGs where there is a high initial client development cost but content can be phased in while actively supporting customers. The useless middle-third of the market consisting of movie spin-offs, substanceless eye-candy, and retail betas will be packed up on a ship and flown into the sun.