Hi to you, Truman also !!!
Its really great our old “power-team” still (almost) is complete and ready for more !!
In the next days I hope I’ve time for another bunch of new cd marker pattern tests.
First another good news:
With SCEE we also can try following compression pattern:
original SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00
compressed SCEE: 100110101001001111010010101110
Its just deleted the complete double “E” character and the last 100 value. This raises our chance to success by whole 50% if the first method wont work, and you know I have to try the SCEE 'cause at the moment theres no US station around here, at least no Playstation.
The PSX doesnt need any Lead-Out for booting, formerly tests did show this.
And thats important if we burn slightly shortened Lead-ins with a little empty space between the data:
Truman, is there an easy way to “patch” such additional feature button into your program? At the moment the data starts directly after the shortended leadin.
We would need a little feature which allows us to set the laser at the usual 0 start position for our PSX pregap/data writing after writing a leadin of ca. 9000 sectors. That would be perfect, so everybody could burn directly 1 session PSX backups with visible “SCEE paint” gap, and so wont cover any data area. Cause without that feature someone first has to burn the data track unclosed, and then had do plug off the PC at the right moment when the Leadin gets written (and thats not always easy, and 2nd, then no leadout was written).
And, something funny for your eyes:
Made a little new site where U can check out into what kind of crazy thing that “Experimental PSX” of mine has transformed. and a little view behind the scene. Have Fun!