Piracy costs handheld gaming over $6.9 billion a year

vbimport

#1

Piracy costs handheld gaming over $6.9 billion a year.

[newsimage]http://static.rankone.nl/images_posts/2010/06/4W1rMA.jpg[/newsimage]The Japanese Computer Entertainment Suppliers Association (CESA) believes piracy targeting the mobile gaming console industry has cost game studios and hardware manufacturers more than $41 billion over the past six years.


Read the full article here: [http://www.myce.com/news/piracy-has-cost-handheld-gaming-40-billion-in-6-years-30611/](http://www.myce.com/news/piracy-has-cost-handheld-gaming-40-billion-in-6-years-30611/)


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#2

I wonder if we’ll hear developers whining about not developing for consoles again, same way some did with the PC segment of the market.

As it is now, hanheld games are easier to pirate, its a couple of megs per game, vs a couple of gigas per PC game.


#3

People would illegally download hardware if they could. Just the way it is. For the most part, we’ve become a society of thieves.


#4


#5

Yeah, because every game pirated, is a lost sale! Or is it every other game…or every 10th game. It’s NOT lost revenue if people had no intention of purchasing, or financially were unable to purchase, the games they allegedly pirated!

Reminds me of Crytek, whining because Crysis didn’t do so hot because of piracy. Lessee…the game needed 3 times the computer power the average gamer had at the time, AND the game simply wasn’t all that great! I know, I bought it for my son on his birthday, and it’s been collecting dust ever since the week or two after!

My household has probably close to 500 PURCHASED games between myself, my two sons, and our PCs and consoles, multiple copies on same platforms as well as multiple platforms, accumulated over the years, of course. I swear if they don’t stop crying wolf about revenue ‘lost’ to piracy, I might just decide to lend a hand and contribute to that big ol’ lost pile of money that’s somewhere in the land of make believe.


#6

[QUOTE=Circlestrafe;2524651]Reminds me of Crytek, whining because Crysis didn’t do so hot because of piracy. Lessee…the game needed 3 times the computer power the average gamer had at the time, AND the game simply wasn’t all that great! I know, I bought it for my son on his birthday, and it’s been collecting dust ever since the week or two after![/QUOTE]

Not to mention that some people (me included) couldn’t finish the game. Some kind of glitch. Let’s hope Crysis 2 rocks our world.