I’m moving away from home for a job opportunity. I’m hoping to make all my games ISO images, put them on a 16 - 32GB Thumbdrive that I’m planning on buying soon, and use a program to make virtual drives so I can run the games. I’m hoping to completely get away from the discs so I can just keep them at home
My question revolves around the different copy protection that each patch offers. For example, I got this from the DaemonTools Database:
Command & Conquer 3: Tiberium Wars 1.6 SecuROM7.33.0012
Command & Conquer 3: Tiberium Wars 1.7 SecuROM7.33.0014
Command & Conquer 3: Tiberium Wars 1.05 SecuROM 7.33.0011
Command & Conquer 3: Tiberium Wars 1.9 SecuROM 7.33.0017 EU
The actual store-bought version of CnC3 that I have is probably 1.00 (I’m currently at work, but I bought the game when it first came out). So, if I make that an ISO image, I would have to tell Alcohol 120% to use a certain copy protection (just say it was like SecuROM 5 or 6 or something when the game first came out). Then, when I move away for this job, I decide to install the game off the thumbdrive. Then, I decide to patch the game. What happens at this point? Since the game is now patched, how would alcohol respond to it when it is mounted and I attempt to play it, since it is a totally different copyright protection?
I did do a little test from my home PC about a week ago, and Command and Conquer 3 crashed halfway through the first mission, being ran from an ISO image. I’m totally new to trying to do this sort of stuff, so does this mean it was a bug in the game, my crappy computer, or a result of me not copying the game correctly? I did not attempt to run the patch before playing, I was just seeing of the ISO would work as is.