Nero raw-writing

vbimport

#1

Nero supports some form of raw copying. Does anybody know which one (raw-dao-16, raw-dao-96)? I can’t find anything about it on the nero website.


#2

No CDFreak reader knows what the raw capabilities are of Nero???

Or is this question maybe a newbie question which shouldn’t been posted here?

How come I don’t get a reaction allthough more than 100 people have seen my question…

Raaarrrrrrrrrrrrrrr…


#3

I want to help you but I don’t know the answer :o

I use CloneCD for backing-up copy protected discs and I never used Nero and its RAW mode. Basically RAW means writing of uncorrected data. The 16 and 96 (and since a few days also 94 exists) are indications of what type of SubChannel Data is used… Like I said I don’t know which ones Nero uses… I guess it supports 16 since it can write CD-text but I doubt if it supports RAW96 since copy protected PSX games cannot be back-upped with Nero.

Grtz!


#4

Are you sure…
I used Nero to back up the PSX NHL2001 for my bro-in-law and it worked fine… ()NEro and my old HP burner)


#5

some drivers and stuff from clonecd are used from nero’s makers so i’ve read… but olli is gone way further with copying protected games…i think he thinks as a cd writer :>)
but if you don’t trie it you don’t know it…
raw 96 is not really made by a program but through your writer …so if your writer can write raw96 nero will do the job…
thats all my opinion…


#6

I asked the same question back in the early days of nero (pre version 3) and the answer I got back was that yes it is 16. In Answer to the playstation thing, sometime they will just work, depends on the level of protection