Lage Scores Op 3D Mark test, WHEEEELP!

vbimport

#1

Project Name My Benchmark

Operating System Microsoft Windows 2000
DirectX Version 8.00

Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model CUV4X-E

CPU Intel Pentium III 800 Mhz
FSB 133 MHz

3D Accelerator ELSA GLADIAC MX
Graphics Chipset NVIDIA GeForce2 MX/MX 400
Driver Version 5.13.01.1240
Video Memory 32 MB

Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L

3DMark Result 882 3D marks

Game 1 Car Chase - Low Detail 13.9 FPS
Game 1 Car Chase - High Detail 4.7 FPS
Game 2 Dragothic - Low Detail 12.4 FPS
Game 2 Dragothic - High Detail 4.3 FPS
Game 3 Lobby - Low Detail 21.4 FPS
Game 3 Lobby - High Detail 11.3 FPS
Game 4 Nature N/A FPS

Fill Rate (Single-Texturing) 191.2 MTexels/s
Fill Rate (Multi-Texturing) 334.2 MTexels/s

High Polygon Count (1 light) N/A MTriangles/s
High Polygon Count (8 lights) 0.9 MTriangles/s

Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 23.6 FPS

Vertex Shader Speed 7.7 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 4.1 MSprites/s

Hier zie je de resultaten. Ik heb het advies van de website geprobeerd op te volgen, zoals het gebruiken van DXDIAG om AGP versnelling voor patronen aan te zetten, maar het balkje blijft grijs.. :frowning:

Kan iemand me helpen ?

Tnx,

JunKX


#2

Ik zit met hetzelfde probleem…

Project Name My Benchmark

Operating System Microsoft Windows XP
DirectX Version 8.00

Mobo Manufacturer
Mobo Model

CPU Intel Celeron 675 Mhz
FSB 75 MHz

3D Accelerator NVIDIA GeForce2 GTS
Graphics Chipset NVIDIA GeForce2 GTS/Pro
Driver Version 5.01.2001.1240
Video Memory 64 MB

Resolution 1024x768 16bit
Texture Format 16bit
FSAA Disabled
Z-Buffer Depth 16bit
Frame Buffer Triple
Rendering Pipeline D3D Hardware T&L

3DMark Result 950 3D marks

Game 1 Car Chase - Low Detail 19.5 FPS
Game 1 Car Chase - High Detail 3.0 FPS
Game 2 Dragothic - Low Detail 16.4 FPS
Game 2 Dragothic - High Detail 5.2 FPS
Game 3 Lobby - Low Detail 24.9 FPS
Game 3 Lobby - High Detail 9.0 FPS
Game 4 Nature N/A FPS

Fill Rate (Single-Texturing) 637.9 MTexels/s
Fill Rate (Multi-Texturing) 794.2 MTexels/s

High Polygon Count (1 light) 5.9 MTriangles/s
High Polygon Count (8 lights) 3.0 MTriangles/s

Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 46.7 FPS

Vertex Shader Speed 6.5 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 9.8 MSprites/s