Kinect blamed for new wave of Xbox 360 "Red Ring of Death" failures

vbimport

#1

Kinect blamed for new wave of Xbox 360 “Red Ring of Death” failures.

[newsimage]http://static.rankone.nl/images_posts/2011/01/bDejRz.jpg[/newsimage]It has been quite a long time since we’ve heard any news regarding the dreaded “Red Ring of Death” that seemed to be an Xbox 360 epidemic the first few years the console was sold. Now, however, since the launch of Microsoft’s Kinect motion-sensing add-on for the console, there seems to be a new wave of the telltale system failures.


Read the full article here: [http://www.myce.com/news/kinect-blamed-for-new-wave-of-xbox-360-ring-of-death-failures-38523/](http://www.myce.com/news/kinect-blamed-for-new-wave-of-xbox-360-ring-of-death-failures-38523/)


Please note that the reactions from the complete site will be synched below.

#2

I’d be curious to know which models got the RRoD. Probably not the slims as they don’t have the rrrod even if their is a failure.

Are these people with left over xenon’s and falcons, and there consoles were ticking timebombs anyways?


#3

Curious myself as my kids want the XBOX + KINECT… We have the PS3 + MOVE, and their friends have KINECT… I agree, for their age group KINECT is better than the MOVE at least in my eyes at this point. Have to see what Little Big Planet 2 and Killzone 3 add to the mix in the coming weeks.

I know the XBOX will not be in my future if the RROD happens to the new devices. I’ve seen so many fail like this. MS has a serious QC issue and it’s not worth the headache.


#4

Thats why I think the article need to mention which 360 models died in the article. The Jasper and the new Slim models are supposed to be RRoD proof (especially the new slims).

My Falcon version 360, died while playing Red Dead Redemption. I’m sure some other peoples did to. But it was a Falcon model, it would of died anyways.

I think this article is a puff piece. I bet new 360’s are fine as no RRoD has ever been reported on a slim (and you also don’t need the aditional power plug when connecting a kinnect to a slim model).


#5

Well, Zod, a Lotta you are fluffs anyway. Glad that you guys look in the mirror…


#6

It has been quite a long time since we�ve heard any news regarding the dreaded �Red Ring of Death� that seemed to be an Xbox 360 epidemic the first few years the console was sold. Now, however, since the launch of Microsoft�s Kinect motion-sensing add-on for the console, there seems to be a new wave of the telltale system failures.

I’m not a Microsoft-lover, but the news about this RROD is getting overhyped.

1 : There is no proof of a new wave present at this moment
2: The news item that all websites copy/pasted was about a single BBC report involging a single RROD error.
3: It is still not proven that the RROD in question was caused by the connected Microsoft Kinect.

Mind you that the BBC was also one of the first with the reports of the original RROD failures, which eventually lead to the extended warranty and Microsoft admitting there was indeed a design error.

So, in the near future it may be entirely possible that this BBC news story is also true, but there is a much chance that it isn’t.

All we know is one Xbox 360 RROD’ed when a Kinect was connected.


#7

Well Done Belvedere!!!


#8

Is there a reputable website with a list of which 360 models are most prone to the RROD?

I’ve had mine for a while, but only play it sporadically so I’d hate to kill it by starting to play it more often.


#9

[QUOTE=Mr. Belvedere;2567983]
2: The news item that all websites copy/pasted was about a single BBC report involging a single RROD error.[/QUOTE]:eek: What? BBC reports if a Xbox fails?
What next? Something like this: http://feisar.de/content/gfx_de_breakingnews.html?

Michael


#10

[QUOTE=mciahel;2568066]:eek: What? BBC reports if a Xbox fails?[/quote] Yes, they did. Dunno why, but it’s not that different from Fox News.

What next? Something like this: http://feisar.de/content/gfx_de_breakingnews.html?
Did they ever solve this rice-bag mystery? :slight_smile: