I’ve solved the network error problems:
<BLOCKQUOTE><font size=“1” face=“Verdana, Arial”>code:</font><HR><pre>distributed.net client for Win32 Copyright 1997-2000, distributed.net
Please visit http://www.distributed.net/ for up-to-date contest information.
dnetc v2.8007-458-CTR-00021307 for Win32 (WindowsNT 5.0).
Please provide the entire version descriptor when submitting bug reports.
The distributed.net bug report pages are at http://www.distributed.net/bugs/
Using email address (distributed.net ID) ‘gamefreak@2die4.com’
[Jun 07 14:16:12 UTC] Automatic processor detection found 1 processor.
[Jun 07 14:16:13 UTC] NetUpdate::Connect handshake failed. (0.168)
[Jun 07 14:16:13 UTC] Automatic processor type detection found
an Intel Celeron-A processor.
[Jun 07 14:16:13 UTC] RC5: using core #2 (RG class 6).
[Jun 07 14:16:13 UTC] Loaded RC5 random 1*2^28 packet 659475DA:B0000000
[Jun 07 14:16:13 UTC] 0 RC5 packets (0 work units) remain in buff-in.rc5
[Jun 07 14:16:13 UTC] 2 RC5 packets (2 work units) are in buff-out.rc5
[Jun 07 14:16:13 UTC] 1 cruncher has been started.
…10%…20%
But I'm still worried: what does "NetUpdate::Connect handshake failed" mean? Does this matter?
BTW: I'm using a proxy server (Microsoft proxy 2.0).