[newsimage]http://static.rankone.nl/images_posts/2011/07/X6Bri8.jpg[/newsimage]Super Meat Boy is a well regarded platformer created by two men, Edmund McMillen and Tommy Refenes, calling themselves Team Meat. The duo seems to think that piracy will eventually lead to sales and other developers are spending far too much cash trying to prevent it. Read the full article here: [http://www.myce.com/news/is-piracy-ultimately-good-for-game-sales-49203/](http://www.myce.com/news/is-piracy-ultimately-good-for-game-sales-49203/) Please note that the reactions from the complete site will be synched below.
I’m with these guys - whenever I’ve downloaded a game in the past, it was almost always because I wasn’t sure if I would like it, if I wanted to spend that kind of money on a game. So, I’d download it, play it for awhile (demos just don’t give enough feel for the game to know if you’re going to like it down the road, sometimes), and if I liked it then I would go out and buy it. I’m a huge PC game fan and buying used games is not an option, so that was my alternative. If I didn’t particularly like or care for the game, I sometimes still finished it, but I would just uninstall it and delete the install files from my computer. I don’t see a problem with this, honestly, especially with how much they charge for new games now-a-days.
Piracy is good for publicity, not for money.