[newsimage]http://static.rankone.nl/images_posts/2010/07/lyNL0F.jpg[/newsimage]Google confirmed a new anti-piracy digital rights management (DRM) service as some Android developers voice concerns related to licensing and piracy issues. Read the full article here: [http://www.myce.com/news/drm-added-to-android-marketplace-to-combat-app-piracy-32578/](http://www.myce.com/news/drm-added-to-android-marketplace-to-combat-app-piracy-32578/) Please note that the reactions from the complete site will be synched below.
I prefer the Apple model where DRM is checked by the installer.
That way, no app is checking in with a license server, and the app will run forever (or at least til the next OS release breaks it :-).
Besides server outage, I wonder about app use while abroad or in areas with patchy or no mobile coverage.
Here in Ireland, providers charge 5 to 10 Euro per MB while roaming depending in the country the user is roaming in. Now imagine if the user switches between various games each evening, all which need to do DRM authentication for each launch. The user could end up running up a nasty data usage bill even if they never browse the web or used any other data usage while abroad.
Another problem, which I’m sure is not limited to Ireland is patchy / no coverage areas, especially if there is not a Wi-Fi alternative.
I thought we (collectively) had settled on removing DRM as in AmazonMP3, and others. Isn’t it enough that we have to pay for apps and the system already checks for purchase? If I have to wait until the app checks with the server, I would prefer that it checks in once a week and not every sinlge time the app loads. I find myself having to re-start an app several times a day, even an hour and so the DRM check would slow my phone down greatly. Many of us use the app “Advance Task Killer” with the auto kill feature which means that many of us will have to restart apps frequently, now you see why I think the DRM check at each start is not favorable!