Burnt CD fails but mounted image works

Hi all, I’m trying to back up my Splinter cell game. I used CCD for the first time. Funny thing is, I can mount the image to a virtual drive and the game will work. I’ve tried to burn the image to CD at default speed (Fastest Speed) and at X8. After the burn I insert cd and Splash screen comes up and I chose Play game. However, I get the Splinter cell has encountered a problem and needs to close. Microsoft box. My media is generic like KHypermedia, my Burner is laptop Dell Fujitsu MHV2040AH. The burner that created Image was an external Lite -On USB. Here is the Report that was generated.

<?xml version=“1.0” encoding=“UTF-16”?>
<DATABASE>
<EXE NAME=“SplinterCell.exe” FILTER=“GRABMI_FILTER_PRIVACY”>
<MATCHING_FILE NAME=“binkw32.dll” SIZE=“357939” CHECKSUM=“0xADBD330C” BIN_FILE_VERSION=“1.5.7.0” BIN_PRODUCT_VERSION=“1.5.7.0” PRODUCT_VERSION=“1.5g” FILE_DESCRIPTION=“RAD Video Tools” COMPANY_NAME=“RAD Game Tools, Inc.” PRODUCT_NAME=“Bink and Smacker” FILE_VERSION=“1.5g” LEGAL_COPYRIGHT=“Copyright © 1994-2002, RAD Game Tools, Inc.” VERFILEDATEHI=“0x0” VERFILEDATELO=“0x0” VERFILEOS=“0x0” VERFILETYPE=“0x1” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” UPTO_BIN_FILE_VERSION=“1.5.7.0” UPTO_BIN_PRODUCT_VERSION=“1.5.7.0” LINK_DATE=“05/16/2002 19:48:35” UPTO_LINK_DATE=“05/16/2002 19:48:35” />
<MATCHING_FILE NAME=“Core.dll” SIZE=“847872” CHECKSUM=“0xDA246FA1” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 01:58:31” UPTO_LINK_DATE=“01/28/2003 01:58:31” />
<MATCHING_FILE NAME=“D3DDrv.dll” SIZE=“286720” CHECKSUM=“0xA5C2DFCD” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:54” UPTO_LINK_DATE=“01/28/2003 02:01:54” />
<MATCHING_FILE NAME=“DareAudio.dll” SIZE=“65536” CHECKSUM=“0x61A39C2E” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:54” UPTO_LINK_DATE=“01/28/2003 02:01:54” />
<MATCHING_FILE NAME=“eax.dll” SIZE=“126976” CHECKSUM=“0xF945778B” BIN_FILE_VERSION=“3.0.6.2” BIN_PRODUCT_VERSION=“3.0.6.2” PRODUCT_VERSION=“3.062” FILE_DESCRIPTION=“EAX Unified” COMPANY_NAME=“Creative Technology Ltd” PRODUCT_NAME=“EAX Unified” FILE_VERSION=“3.062” ORIGINAL_FILENAME=“eax.dll” INTERNAL_NAME=“EAX Unified” LEGAL_COPYRIGHT=“Copyright © 2002” VERFILEDATEHI=“0x0” VERFILEDATELO=“0x0” VERFILEOS=“0x40004” VERFILETYPE=“0x2” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” UPTO_BIN_FILE_VERSION=“3.0.6.2” UPTO_BIN_PRODUCT_VERSION=“3.0.6.2” LINK_DATE=“01/16/2003 23:44:05” UPTO_LINK_DATE=“01/16/2003 23:44:05” VER_LANGUAGE=“English (United States) [0x409]” />
<MATCHING_FILE NAME=“Echelon.dll” SIZE=“937984” CHECKSUM=“0x77995CE6” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:49” UPTO_LINK_DATE=“01/28/2003 02:01:49” />
<MATCHING_FILE NAME=“EchelonHUD.dll” SIZE=“389120” CHECKSUM=“0xDA847ADD” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:50” UPTO_LINK_DATE=“01/28/2003 02:01:50” />
<MATCHING_FILE NAME=“EchelonIngredient.dll” SIZE=“176128” CHECKSUM=“0x3733EE9B” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:50” UPTO_LINK_DATE=“01/28/2003 02:01:50” />
<MATCHING_FILE NAME=“EchelonMenus.dll” SIZE=“356352” CHECKSUM=“0x86103004” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:53” UPTO_LINK_DATE=“01/28/2003 02:01:53” />
<MATCHING_FILE NAME=“Engine.dll” SIZE=“2899968” CHECKSUM=“0x4D0CB036” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:43” UPTO_LINK_DATE=“01/28/2003 02:01:43” />
<MATCHING_FILE NAME=“GeometricEvent.dll” SIZE=“61440” CHECKSUM=“0x5CA04D1” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:38” UPTO_LINK_DATE=“01/28/2003 02:01:38” />
<MATCHING_FILE NAME=“SNDdbgV.dll” SIZE=“1441858” CHECKSUM=“0x4C77561” BIN_FILE_VERSION=“1.0.0.1” BIN_PRODUCT_VERSION=“1.0.0.1” PRODUCT_VERSION=“M7.1.0” FILE_DESCRIPTION=“SNDdbgV” COMPANY_NAME=“Ubisoft” PRODUCT_NAME=“Ubisoft SNDdbgV” FILE_VERSION=“M7.1.0” ORIGINAL_FILENAME=“SNDdbgV.dll” INTERNAL_NAME=“SNDdbgV” LEGAL_COPYRIGHT=“Copyright © 2000” VERFILEDATEHI=“0x0” VERFILEDATELO=“0x0” VERFILEOS=“0x4” VERFILETYPE=“0x2” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” UPTO_BIN_FILE_VERSION=“1.0.0.1” UPTO_BIN_PRODUCT_VERSION=“1.0.0.1” LINK_DATE=“01/07/2003 21:19:53” UPTO_LINK_DATE=“01/07/2003 21:19:53” VER_LANGUAGE=“Language Neutral [0x0]” />
<MATCHING_FILE NAME=“SNDDSound3DDLL_VBR.dll” SIZE=“421888” CHECKSUM=“0x6F6FFA5D” BIN_FILE_VERSION=“1.0.0.1” BIN_PRODUCT_VERSION=“1.0.0.1” PRODUCT_VERSION=“M9.2.9” FILE_DESCRIPTION=“Sound Engine Dll” COMPANY_NAME=“UbiSoft” PRODUCT_NAME=“Dare” FILE_VERSION=“M9.2.9” ORIGINAL_FILENAME=“None” INTERNAL_NAME=“Sound Library” LEGAL_COPYRIGHT=“Copyright © 2001” VERFILEDATEHI=“0x0” VERFILEDATELO=“0x0” VERFILEOS=“0x40004” VERFILETYPE=“0x2” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” UPTO_BIN_FILE_VERSION=“1.0.0.1” UPTO_BIN_PRODUCT_VERSION=“1.0.0.1” LINK_DATE=“01/20/2003 22:36:02” UPTO_LINK_DATE=“01/20/2003 22:36:02” VER_LANGUAGE=“French (France) [0x40c]” />
<MATCHING_FILE NAME=“SNDext_VBR.dll” SIZE=“40960” CHECKSUM=“0xCF96FDED” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/20/2003 22:24:36” UPTO_LINK_DATE=“01/20/2003 22:24:36” />
<MATCHING_FILE NAME=“SplinterCell.exe” SIZE=“986574” CHECKSUM=“0xFAC66142” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:58” UPTO_LINK_DATE=“01/28/2003 02:01:58” />
<MATCHING_FILE NAME=“UCC.exe” SIZE=“118846” CHECKSUM=“0x8FBFA774” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 01:59:02” UPTO_LINK_DATE=“01/28/2003 01:59:02” />
<MATCHING_FILE NAME=“UWindow.dll” SIZE=“159744” CHECKSUM=“0x4A3271C9” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:49” UPTO_LINK_DATE=“01/28/2003 02:01:49” />
<MATCHING_FILE NAME=“Window.dll” SIZE=“585728” CHECKSUM=“0x7D2713E” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:01:55” UPTO_LINK_DATE=“01/28/2003 02:01:55” />
<MATCHING_FILE NAME=“WinDrv.dll” SIZE=“221184” CHECKSUM=“0x8B51F712” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“01/28/2003 02:02:00” UPTO_LINK_DATE=“01/28/2003 02:02:00” />
</EXE>
<EXE NAME="~df394b.tmp" FILTER=“GRABMI_FILTER_THISFILEONLY”>
<MATCHING_FILE NAME="~df394b.tmp" SIZE=“443016” CHECKSUM=“0x6B6001FF” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0x0” LINKER_VERSION=“0x0” LINK_DATE=“10/11/2002 10:47:58” UPTO_LINK_DATE=“10/11/2002 10:47:58” />
</EXE>
<EXE NAME=“kernel32.dll” FILTER=“GRABMI_FILTER_THISFILEONLY”>
<MATCHING_FILE NAME=“kernel32.dll” SIZE=“983552” CHECKSUM=“0x4CE79457” BIN_FILE_VERSION=“5.1.2600.2180” BIN_PRODUCT_VERSION=“5.1.2600.2180” PRODUCT_VERSION=“5.1.2600.2180” FILE_DESCRIPTION=“Windows NT BASE API Client DLL” COMPANY_NAME=“Microsoft Corporation” PRODUCT_NAME=“Microsoft® Windows® Operating System” FILE_VERSION=“5.1.2600.2180 (xpsp_sp2_rtm.040803-2158)” ORIGINAL_FILENAME=“kernel32” INTERNAL_NAME=“kernel32” LEGAL_COPYRIGHT=“© Microsoft Corporation. All rights reserved.” VERFILEDATEHI=“0x0” VERFILEDATELO=“0x0” VERFILEOS=“0x40004” VERFILETYPE=“0x2” MODULE_TYPE=“WIN32” PE_CHECKSUM=“0xFF848” LINKER_VERSION=“0x50001” UPTO_BIN_FILE_VERSION=“5.1.2600.2180” UPTO_BIN_PRODUCT_VERSION=“5.1.2600.2180” LINK_DATE=“08/04/2004 07:56:36” UPTO_LINK_DATE=“08/04/2004 07:56:36” VER_LANGUAGE=“English (United States) [0x409]” />
</EXE>
</DATABASE>

You could try slowing the burn speed or trying different media, but unfortunately i dont think your drive is capable of burning this successfully, as splinter cell uses fairly current versions of Safedisc.(v2.8 - v 3.2) Images generally always work (unless blacklisted) because writers can always read the protection structure/signature they just cant always write it back to disc - even when they are EFM capable.

If playing the burnt disc from a writer you will also need a utility to hide the atip (e.g. alcohol’s Ignore media type) which isn’t necessary if you run the game from a mounted image or the back-up copy from an ordinary cd/dvd rom.

Thanks for the Help… I’ll just play it from the HDD… It serves the same purpose…

Ok so I couln’t give up on it… I installed alcohol 120% and set extra emulation up to reconize all the types and I also “selected all” in the shell extensions. Works like a charm… I didn’t think about Alcohol 120% serving as an emulator… SWEET!!! I’m excited… Thanks Pollushon and Philamber…