Anyone with a Mod Chip will not be able to play Dino Crisis.. US!


#1

This is some info I got for IGN.com about the upcoming Dino Crisis game for PSX...
With a new, more aggressive angle on preventing PlayStation owners from modifying their units, Capcom has consciously manufactured, packaged and delivered its new game Dino Crisis to stores with a mod-chip sensitive software, prohibiting modded units from playing it, IGNPSX learned today.
Capcom's Dino Crisis shipped to stores yesterday and should be on retail stores today. But there are at least three solutions to date for getting past the technical lockout. The first includes a Game Shark peripheral. A code is already out that works around the protection software to enable gamers to play. Here's the Game Shark code to use to play Dino Crisis:

D014957E 1040 8014957E 1000

According to our reliable source, the PlayStation will play Dino Crisis as long as the chip isn't in the system. So, the latest of the mod chips, the removable external unit, also prevents the use of Dino Crisis. But if you simply remove that chip, the system will play the game.

A third solution is possible, too, though IGNPSX has had no success with it. Unlucky mod-chip owners can place a regular Capcom game, or any game that works regularly on a modded system, and after the initial system setup, they should take out the CD and place Dino Crisis CD in. At this point, game should work. IGNPSX telephoned Capcom to find out why this dilemma happened. "The game won't work with a modded system," said a Capcom official. "It's too bad, and a small portion of our market is going to suffer, but most people who own PlayStations won't."

Capcom officially stated in no way does it support or endorse Interplay's Game Shark, and did not offer any other solutions, other than to try the disc-switching technique.

Hopefully someone can find a way to crack this annoying fad in the gaming market.. Preventing the public.. which has the right to copy or even play their own games... BUllshit....


#2

What about the stealthchips???


#3

It’s possible that a stealth chip will allow you past the protection, but your better solution is to just run the crack for it that’s ALREADY out… thank you very much.

If you want the crack, take a look around my discussion area at http://www.delphi.com/psxhelp


The Ultimate How-To Guide for Copying PlayStation Games - http://www.carter.cc


#4

Well I’ve never understood why it is necessary to protect original PSX cd’s they can’t be run an a modchipped PSX. You bought an ORIGINAL, so what the heck to care about there’s a modchip in the customer’s machine or not ? You’ve paid for the game no ?

In my case I bought PSX Speedfreaks (original). It wouldn’t run on my modchipped psx. What I’ve done ? Created a cracked (working) copy, sold the original to someone else who would elsewhere have bought the original probably. What’s the advantage for the publisher to do this ??