Ok so I copied Doom 3 and it works BUT something weird happened.
| Copy Protection Discuss, Ok so I copied Doom 3 and it works BUT something weird happened. at Software forum; Ok I got myself a copy of DOOM 3 retail, I pluged the first disk in and I did the Alc 120% copy of it via Safedisk settings. (NOT safediks 2/3). The game copied fine and it plays fine but that's the caveat. The game is able to play off |
| Ok I got myself a copy of DOOM 3 retail, I pluged the first disk in and I did the Alc 120% copy of it via Safedisk settings. (NOT safediks 2/3). The game copied fine and it plays fine but that's the caveat. The game is able to play off my CD-RW without hidding my ATAPI code? I mean nomrally You would need to hide your ATAPI in order to play a SD game but in this case I place the copied CD into my CD-RW and it plays fine (loads ok). But I am wondering if the game has activated the SilentAlarm System or not. It might let me play but the SilentAlarm can be active. I have no idea. Unless Alc120% hides the ATAPI automatically? I don't have Alc tray running so I have no idea. |
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| What is SilentAlarm? They report you (without telling you) that you made a backup/copy? ATIP hiding has been removed (afaik) from a few protections. I don't believe that securom checks it anymore.
__________________ DAEMON Tools Developer |
| "SilentAlarm" is macrovision's trademark for an in-game mechanism that detects that you are using a copy, but allows the developper to chose what happens next (cripple gameplay, enemies can't be killed, missing plot elements, ...) Securom has "Triggers" Codemasters has "FADE" |
| ^^^^ yeap My flashlight goes on and off I guess might be the "static Power source" ![]() Ok I used Plex Premium to read and write it. Is there a way to check if silentalarm is enabled? And will it get disabled once I place my original disk in? or will the game continue to loose it's quality (whatever that might be)? |
| well there are some limitations to what it can do. I don't think it will do a complete cd-check like it does at the program start. That would affect performance too much. Things that are most likely in there: - detect emulation software - detect if you tried to modify the exe (eg: "crack") As for the ATIP check, I have no idea, and don't have any safedisc 3 games. -- Due to the nature of the thing ("Silent" <=> stealth), it will not give you a clear sign that Silent Alarm is active. It may or may not work correctly once you insert your original. This depends if this kind of information is kept in a save game and at which point there are silentAlarm checks (remember, each developer is responsible for choosing where the check(s) is/are) |
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different production rows... and one of those has a "wrong implemented" safedisc protection, which doesn't work right... maybe you got one of those?!? ps: man, i WANT this game - hope i get it soon here in germany... where is my import-trader?!? |
| Nope the copy protection is working just fine. ![]() I just did a copy with Lite-on 411 and it DOES NOT WORK. It does not play (it tries to verify for 4 min then it dies). Now the Plextor Premium copy works only on Plextor Premium , when placed in Liteon 411 it does the same as the copy made by liteon . And the copy from lite on does not work in my Plextor. |
| yeah, it's sd 3.20 - which seems to be the most hardware-dependant copy protection 'till now... For me, it worked every time to read the original with my Toshi (see signature) @ 1x speed with alcohol, using safedisc profile (not safedisc 2/3) and without the "skip read errors fast" option enabled... took around 6 hours to read, then wrote @ 4x speed with my plex prem using safedisc profile and these copies work fine on any of my drives... |
| @Razor1982 Your Toshiba reads at 1x during the whole burning process???? MfG DeepInTrouble/Banshee |
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He reads the cdrom completely (6 hours) to his hard drive then burns it to cd-r. |
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MfG DeepInTrouble |
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| Ok thx ![]() MfG DeepInTrouble |
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I have no idea. Unless Alc120% hides the ATAPI automatically? I don't have Alc tray running so I have no idea.
I guess might be the "static Power source"